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Game info |
| | Fighting Force 64 | | Genre | Beat em Up | Developer | Crave Entertainment | Publisher | Eidos Interactive | Released | 1998 | Rating
| Graphics: | 8.0 | Sound: | 8.0 | Gameplay: | 8.0 | Overall: | 8.0 |
| Reviewed by | ndial | Fighting Force is a 1997 3D beat 'em up game developed by Core Design and published by Eidos. It was released by Eidos for the Sony PlayStation, Microsoft Windows by and in 1998 by Crave for the Nintendo 64. The N64 version offers more of what made the PlayStation version a hit (such as improved graphics). A sequel, titled Fighting Force 2, was released in 1999 only for the PlayStation and Dreamcast. |
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Review |
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STORY / GAMEPLAY The evil Dr. Zeng with an army of badd guys at his disposal, decides that destroying the world is a tough job but somebody's got to do it. You form a team of four rednecks, each one with unique fighting abilities, and you set out to eliminate the mad man's plans. Just beat everyone up and cause chaos! There is a total of 3 stages with several sub-levels each (a total of 25 levels to explore). Among them, there are some difficult levels with some tough bosses to beat, as long as you tolerate the game's sluggish (at times) controls. Fortunately you can pick several handy weapons like pistols, knives, crowbars or even bazookas. You can also use objects like trash cans, car tires and bottles as throwing weapons!The environments are highly destructible too, in that you can smash almost everything around the area (i.e. punch and kick a police car until it explodes and get an item as a weapon!) The game requires the player to master his movement around a 3D environment that sometimes can get frustrating, especially when easily getting a little off when you try to line up a bazooka blast or a pistol shot. One of the best things about this game is the cooperative Multiplayer mode (which is always more challenging than the single player). Overall, Fighting Force 64 is one of the best fighting games for the Nintendo 64! GRAPHICS / SOUND The game looks a lot like the Playstation version with improved graphics. Although the sluggish controls, the characters themselves look pretty good and the fighting animations make this game a real joy. The overall presentation is accurate to the original game but just nothing outstanding. The sound is also great, with a lot of realistic sound effects such as gun firing and explosions along with several ambient sounds and some weird futuristic midi battle music that accompanies you along the way. Personally, I actually prefer the CD-quality music of the Playstation version. | |
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Hardware information |
| Nintendo 64 (N64)CPU: MIPS R4300i-based NEC VR4300 at 93.75 MHz (connection to the system via 32-bit data bus) MEMORY: 4MB of RAMBUS RDRAM (expandable to 8MB with the Expansion Pak) with 562.5 MB/s peak bandwidth. GRAPHICS: 64-bit SGI co-processor (Reality Co-Processor) at 62.5 MHz chip split internally into two major components, the "Reality Drawing Processor" (RDP) and the "Reality Signal Processor" (RSP). 64-bit SGI co-processor (Reality Co-Processor) at 62.5 MHz chip split internally into two major components, the "Reality Drawing Processor" (RDP) and the "Reality Signal Processor" (RSP). Supports: 235x224 to 640x480 flicker free interlaced screen resolution. Hardware Z-Buffering. Hardware Anti-aliasing. Hardware Texture Mapping (32x32 pixel texture maps). Tri-Linear filtered MIP Mapping. Environment Mapping SOUND: Stereo 16bit PCM audio capable of 64 channels at 44Khz
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| 24bit RGB 16,7 million-color palette (32,768 on screen) | |
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